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Their prompts were “frankenturret” and “companion cube”, respectively. They’re a bit tricky to draw given all those exposed mechanical components.ĭay 29 and 30 are one drawing. In-game, defective turrets are basically normal turrets, but without their white shell. It’d be hard to find a turret more defective than this-it’s half-core! They’re still illongated egg-shapes with three legs, unless their side panels are open and their guns are out.
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Turrets haven’t really changed much in design since the first Portal game, and neither have most of the cubes (though there were new ones added). NOTE: *Can be required in the regular story-line, thus you SHALL always have these achievements by the end of the game.I never finished the “draw your favourite core in the chassis” prompt (partially due to a bad headache), but I kept two promising base-sketches! It was going to be another “fix-it-Virgil” joke, hence the claws full of tools that he actually knows how to use! Self-explanatory* (cannot be unlocked in advanced mode) There is a blocked room with "Lab 2056" upon it. You need to have the cube on the button and pointed at the lazer relay thing, it's pretty simple.Īfter the starting elevator in sp_a4_core_access, you'll go to the left and meet two turrets. Solve the broken test chamber in a4_factory, the one where Virgil tells you to try and escape. You can get this in a4_factory.ĪEGIS' hub, he mentions to watch out for a hole. Portal onto the white surface and into the crushed ceiling, open the door, sneak to the vent on left and you're done. Room with a damaged floor and white surface.Īnd there's another room with a crushed ceiling. Large officeĪrea after cubes are shot by turrets. You can get this at the beginning of chapter 3.
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Portal and climb up some stairs, it's by the exit.Īt the first test in the map, use the funnel to get to the second cube dropper, and look to the left for an opening in the wall.Ī laser beam.
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We can't turn down" (sp_a2_past_power), you shoot a Self-explanatory* (cannot be unlocked in story mode) *These achievements are all going to be unlocked by the end of the game, and do not require you to go off the rails.Įnter the main lobby of Aperture Science InnovatorsĬheck that all doors have been locked for the night In the game, there are a total of 28 achievements. Achievements are rewarded to the player after completing challenges or reaching certain milestones in Portal Stories: Mel.
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